Super Mario 64 Maker 1.3
Platform: Nintendo 64
Media: Cartridge
Genre: Platformer > 3D > Adventure
Release Year: 1996
Developer: Nintendo EAD
Publisher: Nintendo
Players: 1
_________________________

It's easiest to just intuitively feel the controls, every button does something, but if you want special instructions or have issues doing something, you can read this:


Z/R rotate the camera
L+Z/R to zoom camera

A to select an object

L+A to copy an object
L+B to paste over another one
Cstick left/right to scroll through objects
Cstick up/down to scroll through objects faster

dpad L/R to switch theme
dpad U/R to switch music

Start to play level

--- after selecting an object with A ---
stick moves the object

A/B move object up/down
L+B to drop to ground
L+A to slightly move the object up
Cstick L/R scrolls through objects
Cstick U/D scrolls throug object types

L+Cstick L/R determines object properties

Dpad U/D scales object Y axis
press L+dpad U/D to scale object X+Z axis

Dpad L/R to rotate the object on Y axis
press L+Dpad L/R to rotate the object on the X axis

Start to go back to menu 1 
(you can hold L when doing this to set the "low solidity" tag that will make an object non solid on far distance, so enemies fall through and it doesnt cause lag)


Synopsis:

Hot on the heels of Mega Maker comes another creation toolkit, Super Mario 64 Maker, that lets users develop custom Super Mario 64 levels using all of the assets and AI from the 1997 classic.

It, too, is the work of Kaze Emanuar, a Super Mario 64 modder nonpareil who also delivered a Super Mario Odyssey hat mod for Super Mario 64 two weeks after the game was revealed at E3.

Like Super Mario Odyssey 64, this is a ROM hack, meaning it alters the original ROM and is played on an emulator. For those wondering if Nintendo's dreaded legal machine will get involved, who knows. There are hundreds of Super Mario ROM hacks out there with no problem (including Super Mario Odyssey 64, after wide publicity). But Kaze also made something called Super Mario 64: Last Impact, that was taken down on a DMCA claim from Nintendo after he released it in September.

As a ROM hack it means the method of the control is a Nintendo 64 controller (or an emulated one) not a mouse and a keyboard, making placement and sizing of the stage elements and enemies somewhat laborious. Still, Kaze is able to build a test level in about 90 seconds to show the depth of this toolkit.

Theres more information on Super Mario 64 Maker in the videos about box on YouTube.


